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The combat itself is, thankfully, extremely robust, and easy to get the hang of. This Fatality is firmly on the “comical” side of things for me, which, uh… okay, maybe that says some things about me. Each week, the faction with the most points gets rewards, and there are a variety of game modes specifically associated with this metagame there are War Towers, where the dominant faction has to retain their superiority, or invasions, forcing you to survive against incredibly hard opponents to earn a handful of points. On first launching Mortal Kombat X you’re asked to pick one of five factions, and from then on, basically everything you do earns you faction experience and earns your faction some points. Then there are the Living Towers, three specific Towers that rotate on a time frame – hourly, daily, and weekly – offering different challenges and, again, leaderboards.Īnd then there’s the Faction meta-game.
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And you can randomly generate a tower and then challenge friends to best your scores on it, if you like. Endless has you defeat as many opponents as you can without losing, and Survival is much the same, only your health carries over from battle to battle, and you can only gain more by being really good. Test Your Luck adds random modifiers to the battle, and we’ll be talking about that in more detail shortly. Test Your Might has you button-mash your way to victory by smashing through increasingly impossible blocks. The motion blur has made it a little bit hard to get decent, in-battle screenshots. There’s the standard Tower mode, which pits you against random foes in a battle to the end. There’s the obligatory training mode and single fight modes, letting you test out characters or just have a pre-determined bash against AI foes. It too routinely delves into “here is the new generation getting some character development and then saving the world through fortunate timing” to be nearly as enjoyable as its predecessor, though. It’s not as entertaining as its predecessors plot (which retold the first three Mortal Kombat games, with an alternate universe/time-travel twist) but it’s servicably silly, and does a decent enough job of introducing you to the new characters. There’s the increasingly ludicrous Story Mode, this time largely focusing on the Cage family’s efforts to stop the naughty Elder God Shinnok from wreaking havoc on the universe. Happily, one of the early Story Mode chapters has you play as Sub-Zero and kick the ever-living shit out of the new kids.